With our interdisciplinary team of engineers, industrial designers and FX artists we engineer state of the art equipment and software for the film industry.
An example of this could be the following: We engineer a motorized camera rig with a variety of sensors. In combination with that we write a software including an autodesk Maya plug-in which allows the FX or Previz artist to plan the camera movements and then steer the rig from within that software. We can cover any combination of electronic and mechanical parts in combination with software. We however do not produce classical animatronics and do not have an internal model/cretures shop but we are able to integrate our work with those kind of companies thanks to our technical background.